Topics
What is Workbench?
Release Notes
Creating a Game
The Project Settings Window
TADS 3 Documentation
TADS 3 Articles
Modifying Workbench
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Release Notes
- Launching the debugger currently doesn't work. This is simply because there is no TADS 3 debugger yet. Should Mike release one and you want to integrate it with Workbench, see
Modifying Workbench for instructions.
- Currently, Workbench's text editor assumes that text files contain text in the
MacRoman encoding. One of these days I'll have to ask Mike what encoding the compiler
actually uses. Hopefully it's UTF-8 or something similarly new and easy to generate
on a Mac.
- When testing a game using the "Debug and Run" menu item, be careful to quit t3run by typing "quit" (or "q") at the prompt, then confirming, and then hitting return to get your prompt back. Otherwise, t3run will still be running when you close the window, waiting for that last return.
If you repeatedly fail to properly close t3run in this fashion, you will slowly accumulate a large number of copies of t3run, which will slow down your computer.
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